Welcome to Beyond the Basics!
My name is Zack Capozzi, and I run LacrosseReference.com, which focuses on developing and sharing new statistics and models for the sport.
The folks at USA Lacrosse Magazine offered me a chance to share some of my observations in a weekly column, and I jumped at the chance. Come back every Tuesday to go beyond the box score in both men’s and women’s lacrosse.
The shot clock has done many things for college lacrosse. It eliminated stall-ball and made comebacks more possible. It limited the advantage of a dominant faceoff guy and increased the number of possessions per game.
For our purposes, it also provided some structure around which to analyze team offense. With no shot clock, if a team didn’t have a lot of goals early in a possession, it could be because they were winning games and had an incentive not to take early shots. It could also be because they just were a team that needed to probe a defense until a good shot could be generated. With the shot clock, we can get closer to a better understanding of the structural characteristics of an offensive (or defensive) system.
This isn’t going to be all about the shot clock, though. It is more a deep-dive into pacing. We’ll talk about how pacing can be used to differentiate between offensive styles and what that means for scouting opponents.
SHOT CLOCK SHOOTING 101
First, let’s build some foundational pace-based knowledge. Going back to 2019 in Division I men’s lacrosse, here are the shooting percentages by shot clock bucket (assuming no shot clock reset):
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60-80s left: 30.0%
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40-60s left: 29.7%
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20-40s left: 28.4%
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< 20s left: 27.9%
Clearly, the later in the shot clock, the worse the shooting percentage. And that’s not hard to reconcile with what we know about the game. If you have a transition opportunity and you get a shot off, that should, by definition, be a higher percentage shot. And as the shot clock gets low, you are going to take what you can get. Players that shoot low percentage shots early in a possession won’t get a chance to take many more shots. The trend makes sense.
We can also look at the number of shots taken in a possession and how that relates to the likelihood of scoring on that possession. For example, since 2019, there have been 193,072 offensive possessions. Of those, 31.2 percent saw no shots taken (think turnovers); 46.6 percent of all possessions saw a single shot taken. That means that just about 22 percent of all possessions saw more than one shot taken.
And there is no advantage to having more shots in a possession. The percentage of all possessions with goals scored actually goes down the more shots are taken:
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One shot: 43.8%
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Two shots: 41.2%
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Three shots: 40.7%
Again, this makes sense; early shots have the highest shooting percentage. If you aren’t shooting early, your chances of scoring on any subsequent shot goes down.
PACING: IT’S A CHOICE
So far, we’ve addressed what I think of as a sort of general rule of shot-clock lacrosse. The later you get into a possession, the less likely you are to score. If you had a better look early, you’d have taken it.
But so far, we’ve talked about shots in a bit of a vacuum. There is also the somewhat more interesting question of how a team’s aggressiveness early affects their overall efficiency. If you are a team that is taking more of your shots early in the shot clock, one of two things is true. Either you have poor shot selection or you have an offense that is good at creating quality chances. And poor shot selection tends to get resolved by benching the offending player.
For example, when the first shot of a possession occurred within the first 20 seconds of the shot clock (regardless of whether it went in), the probability that the possession will result in a goal is 45.6 percent. These are the possession-based efficiencies depending on when the first shot occurred.
And the interesting thing to note here is that the gap in efficiency is much larger than the gap in shooting percentage.
This demonstrates that early shots are associated with good offenses and good offenses have higher efficiencies. But it’s a bit of a compounding effect as well. You can be good on two dimensions: how well you generate good offensive looks and how quickly you are able to get into your offense. A team that doesn’t generate great offensive looks from their base system may still rate as a good offense if they are quick to get into their offensive sets. It gives them more time to generate a good shot. And a great offense may not look so great if they take a long time to get it into the offensive zone.