Welcome to Beyond the Basics!
My name is Zack Capozzi, and I run LacrosseReference.com, which focuses on developing and sharing new statistics and models for the sport.
The folks at USA Lacrosse Magazine offered me a chance to share some of my observations in a weekly column, and I jumped at the chance. Come back every Tuesday to go beyond the box score in both men’s and women’s lacrosse.
Last week, I introduced the concept of the Efficient Frontier and went through the games from Division I women’s lacrosse that currently sit on that most haloed of thrones. I figured it wouldn’t be fair to leave out the guys. So today, we’ll go through the current state of the Efficient Frontier on the men’s side.
As a refresher, the Efficient Frontier is the line beyond which there are no games that were objectively better across three dimensions: goals, assists and ground balls. It’s helpful to think of the Efficient Frontier as a line because it continually moves outward as new games set the new boundary.
You could have a player on the Efficient Frontier with three goals, four assists and four ground balls in a game. But if the next day someone has three goals, four assists and five ground balls, then, all of a sudden, the frontier has moved and our original game is no longer on it. If you value a well-rounded player, there aren’t many better ways to identify “best games” than this.
The odd thing is that the last Efficient Frontier game was nearly a year ago. On April 4, 2021, Pat Kavanagh had four goals, five assists and six ground balls in Notre Dame’s victory over Syracuse. So, with no 2022 games having achieved Frontier status, we’ll need to dig a bit deeper into what we know about Efficient Frontier games and what that means for the likelihood that we’ll see one this year.
PRE-SHOT-CLOCK FRONTIERSMEN
An important thing that you might have guessed about the Efficient Frontier is that the faster a game is played, the more likely it is that it will produce an Efficient Frontier game. Sure, the game is still 60 minutes, but a faster pace means more stuff is happening. And more stuff means more plays and more plays means a greater chance of a statistically impressive stat line.
At first glance, it might not be a surprise that going back to 2015, 2019 saw the largest number of Efficient Frontier games. Of course, 2019 is the first season with the shot clock. But in reality, it’s not as much of a factor as you might think. In the four seasons pre-shot-clock, we find eight total frontier games. In the two-and-change seasons since, we have seven.
And the pacing data seems to match. In the pre-shot-clock era, Division I men’s lacrosse averaged 68.5 offensive possessions per game. Post-shot-clock, that number has ballooned to 78.4. My initial hunch was that the shot clock would wipe out all pre-shot-clock Efficient Frontier games. After all, it just takes one player having a great day to eliminate an existing frontiersman. But that hasn’t really happened. Instead, more possessions have meant a slightly greater chance of any given game producing a new frontiersman.
Turns out those pre-shot-clock players just had some great days that have stood the test of time.
BALANCE OF POWER
Pacing suggests that Efficient Frontier games should be more common than ever. And that is even more so the case this year; in 2022, we’ve seen an average of 80.1 offensive possessions per game. This is the highest yearly figure in my database. The fastest game on two feet is getting faster.
But we still have zero frontier games this year. Maybe something more structural is happening? Perhaps defenses are becoming more effective, which has reduced the scope for the scoring needed to etch your name in this particular brand of history?
Again, though, that doesn’t seem to be it. Scoring is right where it’s been every year in the shot clock era. Here are the average point totals (goals plus assists) for each of the past four seasons:
2019: 36.2
2020: 37.8
2021: 36.5
2022: 37.2
Scoring is the same, so it’s not as if there is less scope for offensive players to rack up the stats necessary.